![]() It’s a fun gameplay loop that still works today, and you can experiment a little to see what works best for you. You don’t want to spend a ton of time moving stuff from one end of the map to the other, so you want to build strategically and shorten that time so you can progress faster or perhaps be ready to face other problems. Therefore, you’ll need events, objectives and well designed maps to make things interesting, and in New Allies quite a bit of that is down to how resources are spread out across the map. The core gameplay loop in The Settlers is quite predictable and linear – as things were two to three decades ago. And with a fresh layer of paint and a full single player mode in addition to online multiplayer, there should be plenty to draw in old time fans of the series.īut in staying true to the classic formula also lies part of the challenge here. We’d be happy to see any of those return in another RTS game, but for a long time we didn’t think that The Settlers was going to be the first one to do it – developer Blue Byte was acquired by Ubisoft, and it’s been over a decade since we’ve had a game in the series.Īnd while “New Allies” feels like this new game might head in a different direction, the developers mainly stay true to the original formula, building up a city from scratch as you gather resources, construct buildings, apply upgrades and fortify your defenses. Our history with The Settlers goes back almost thirty years – the first game in the series launching right at the end of the home computer era (though it did get an Amiga release) and at the start of the RTS boom, with franchises like Dune, Command & Conquer and Warcraft all popping up in the same years. We checked it out to see if it could reignite an old flame in us. With The Settlers: New Allies, UbiSoft reboots one of the classic PC franchises out there. ![]()
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